I was able to successfully implement the Bark sizing to the frequencies. Previously, when I wanted to find the beat in a given range of hertz, I used a multiplier, which worked well on low frequencies, and poorly on high ones. The Bark sizing works on a semi-logarithmic scaling, so low ranges are still accurate, but high ones can also be found. For example, here's the base beat of Thunder Intro:

The handclaps are still imperceptible ):
We also tried putting together our GUI and FFTs, and found out that we don't actually know what the height of the peaks is in, other than relative loudness. Presumably, since we're using the magnitude rather than the direct data, there is not necessarily any correlation between heights, volts, or decibels, other than relatively.